par HacknPlan

4 / 5 15 avis

Logiciels les + demandés

Pour qui ?

Studios de développement de jeux, éditeurs de jeux.

Notes moyennes

15 avis
  • Note globale 4 / 5
  • Facilité d'utilisation 4.5 / 5
  • Service client 4.5 / 5
  • Fonctionnalités 4 / 5
  • Rapport qualité-prix 4 / 5

Informations sur le produit

  • À partir de $5/mois
  • Version gratuite Oui
  • Version d'essai gratuite Oui
  • Déploiement Cloud, SaaS, web
  • Formation Documentation
  • Ressources d'aide Support en horaire de bureau
    En ligne

Informations sur l'éditeur

  • HacknPlan
  • http://hacknplan.com
  • Fondé en 2015

En savoir plus sur HacknPlan

HacknPlan réunit la documentation de conception de jeu et la gestion de projet dans un outil de production de jeu unique, qui fournit une manière sémantique d'organiser, de planifier et de suivre la progression d'un jeu.

HacknPlan - Fonctionnalités

  • Diagrammes de Gantt
  • Gestion des idées
  • Gestion des portefeuilles
  • Gestion des ressources
  • Gestion du budget
  • Modèles personnalisables
  • Méthodes Agile
  • Méthodes classiques
  • Portail client
  • Suivi des étapes
  • Suivi du temps et des dépenses
  • Suivi progression/coût
  • Tableau kanban

Produits suggérés

Avis les plus utiles sur HacknPlan

So nearly great

Traduire avec Google Translate Publié le 16/07/2018
Senior Producer
Jeux vidéos
Temps d'utilisation du produit: 6 à 12 mois
Provenance de l'utilisateur 
Note globale
4 / 5
Facilité d'utilisation
2 / 5
5 / 5
Support client
2 / 5
Rapport qualité-prix
Probabilité de recommander le produit :
Très faible Très élevée

Commentaires: We found this software slow, and clunky to use. Although it's absolutely bespoke to games development and has naming conventions we can all understand and get behind, sadly it's not well enough developed to be a truly reliable and useful system.

Avantages: For many years, games developers have had to suffer the wrath of the "project manager", the traditional ways of software development rules and law. Waterfall this, and MS project that. Because games development is such a creative environment, traditional methods of tracking progress simply don't work. Tasks can repeat, tasks can simply disappear because they are no longer relevant, when you start you simply don't know where the end point will be. Nine times out of ten, you're not sure what you're actually doing. This all sounds like chaos? Right? So what you need is a really simple way of tracking the things your team are doing, broken down by discipline, with a centralised way of keeping everyone on the same page with the current ideas and concepts of your magnum opus. Along comes hacknplan, created and used by games developers, that should be perfect right? They've made games before so know "how it is" and will be able to make a software system that is bespoke to games development. They almost get there too, there's a central design repository that is great for keeping your projects latest and greatest documentation in, and then tasks can be easily managed per discipline. Overall it's nearly right, but see my cons section for where it all falls a bit short.

Inconvénients: My biggest problems with Hack N Plan is that the trial / base version of the software is far too lightweight to be useful, and then the gap to the paid tiers, simply is too big. It's expensive for what it does, and we found the website to be slow and unresponsive (at best) without any mobile app integrations. But also, we found it has a problem with "mouse click verbosity" (for want of a better term) - it literally does *nothing* for you automatically on the lower tiers. Want to set a start and end date for a task? that'll be 7 mouse clicks to you kind sir, want to copy a task and rename it? Okay, we'll append the world "CLONE OF original task" to the name of the task and you'll have to manually edit this out every single time. There's so much right with this software, but you can easily tell it's not made by a team of 100 software developers in Southern California. It's made by a small team who aren't implementing features or fixes anywhere near fast enough for professional games development teams to have full confidence in it's platform. It's project reporting tools are also, not good enough for the amount of effort that is required to on-board the entire studio onto the platform. The output is simply not equal to the amount of effort it requires to do even the basics.

A game developer oriented task manager

Traduire avec Google Translate Publié le 17/10/2018
Mid Senior game programmer
Jeux vidéos, 2-10 employés
Temps d'utilisation du produit: plus de deux ans
Provenance de l'utilisateur 
Note globale
5 / 5
Facilité d'utilisation
4 / 5
3 / 5
Support client
3 / 5
Rapport qualité-prix
Probabilité de recommander le produit :
Très faible Très élevée

Commentaires: Task management that is Game developer oriented and easy to use, so developers can focus on developing the game.

Avantages: This software is focused on game development task management, that means it allows you to track tasks, resources committed to each task, milestones, performance, create custom items type related to specific game dev features/mechanics. It also lets you create specific categories to anchor tasks, but it comes with a base layout that is good enough to start.

Inconvénients: Its easy to use but its basic, can work well for small companies/projects and the customization of Design objects is limited to a fixed list of item types.

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