par Epic Games
Pour qui ?
Unreal Engine fournit des outils de création pour les développeurs de jeux, les artistes 3D, les spécialistes de la visualisation, les cinéastes, les producteurs audiovisuels, les animateurs, les professionnels du VFX, les concepteurs de produits et les agences de création.
Notes moyennes145 avis
- Note globale 5 / 5
- Facilité d'utilisation 4 / 5
- Service client 4.5 / 5
- Fonctionnalités 5 / 5
- Rapport qualité-prix 4.5 / 5
Informations sur le produit
- Version gratuite Oui
- Version d'essai gratuite Oui
Informations sur l'éditeur
- Epic Games
- Fondé en 1991
En savoir plus sur Unreal Engine
Suite de développement de jeux pour la création de films en 3D et leur visualisation, les simulations de formation avec script visuel, l'IA, l'animation de personnages, etc.
Unreal Engine - Fonctionnalités
- Achat intégré
- Gestion des lecteurs
- Gestion des ressources informatiques
- In-Game Analytics
- Jeux 2D
- Jeux 3D
- Réalité virtuelle
- Réseau de jeux multi-joueurs
- Simulations physiques
Avis les plus utiles sur Unreal Engine
Publié le 22/04/2019
Unreal is the engine of choice for advanced 3D projects
Commentaires: I recommend Unreal for any Studio that doesn't need an in-house engine and wants to work on 3D heavy projects. This engine will allow any Studio with the right resources, to create a project that could easily compete with bigger Studios. It's easily accessible, cheap, powerful and has a great history and support to it.
Avantages: Being based on an existing game, and evolving since the earlier ages of 3D games, Unreal3D is the perfect match for any Studio which doesn't want to build, maintain and optimize its own in-house Engine. The expertise of Epic, the number of users worldwide and the multiple layers of development allows many different users to access and create assets/features easily. The Engine comes up with a great online tutorial and basic project within the engine, allowing anyone to play around and create prototypes easily. Blueprints are also a great way for anyone to experiment with behaviors and mechanics, without any code knowledge. When getting deeper into the production of a project, the possibility to turn those blueprints into actual C++ code, offers even more optimization possibilities to the developers. The access to a lot of plugins, assets and blueprints on the Unreal Marketplace is also a great way to share knowledge and allow projects to move forward.
Inconvénients: The Engine is heavy and demands a powerful computer. This is a mandatory investment if you want to push your project further. The Engine is also very fat and the bigger it grows, the more space it will take on your versioning software. Unreal3D also offers limited compatibility with git (our version software of choice).
Publié le 30/05/2018
The most powerful game engine that unfortunately is really hard to run in low specs devices
Commentaires: Easiest learning curve ever, even for the shaders/materials taboo. The visualization of code in graphs (Blueprints) also helps to keep code organized, documented and optimized.
Avantages: This engine is a shortcut to get an amazing final product in both aesthetics and code. The Blueprints system can do almost everything traditional code can. It's priceless to have a visual way to debug: you can see all the paths taken in the execution in real time. My favorite feature is the material creator (equivalent to shaders) based on graph nodes, which is becoming the standard nowadays, but since it's an old feature in UE it has been improved time after time being one of the most robust features. The particles system is also stunning: almost limitless, allows you to run them using your graphics card which helps to preserve the efficiency of your product (specially games). Official documentation and tutorials are A+ quality and most of the old material you can find in places like youtube still works (for UE4).
Inconvénients: For me the hardest fact to accept is that you can't run Unreal Engine 4 Editor in a "normal" specs laptop (they explicitly say it on the requirements page), but also your final products will have higher requirements, unless you spend lots of hours and effort in optimization like it was perfectly done with Sea of Thieves and Fortnite. I shared my 3rd person spaceship prototype game with some friends and they got around 10 fps on normal (kind of old) laptops. Nothing less than i5 could run it fluidly even with 4Gb ram.