par Classcraft Studios

4 / 5 12 avis

Logiciels les + demandés

Pour qui ?

Marché de l'enseignement primaire et secondaire.

Notes moyennes

12 avis
  • Note globale 4 / 5
  • Facilité d'utilisation 4 / 5
  • Service client 4.5 / 5
  • Fonctionnalités 4 / 5
  • Rapport qualité-prix 4 / 5

Informations sur le produit

  • À partir de $8/mois
  • Version gratuite Oui
  • Version d'essai gratuite Oui
  • Déploiement Cloud, SaaS, web
    Mobile (iOS natif)
    Mobile (Android natif)
  • Formation Webinaires
  • Ressources d'aide Support en horaire de bureau
    En ligne

Informations sur l'éditeur

  • Classcraft Studios
  • Fondé en 2014

En savoir plus sur Classcraft

Classcraft est un jeu de rôle conçu pour accroître la collaboration et la participation en classe. Faites de l'apprentissage une aventure !


Classcraft - Fonctionnalités

  • Configuration et suivi des objectifs
  • Fonctions pour call centers
  • Fonctions pour développeurs
  • Fonctions pour l'enseignement
  • Fonctions pour ventes
  • Gestion des badges
  • Gestion des commentaires
  • Gestion des concours
  • Gestion des récompenses
  • Intégration des employés
  • Mesure des performances
  • Outils de collaboration
  • Suivi des classements et des activités
  • Accès et contrôle à distance
  • Bloquer les sites internet / applications
  • Cartes de rapport
  • Chat en temps réel
  • Fonctions pour salles de classe
  • LMS intégré
  • Laboratoires
  • Moniteurs étudiants d'affichage
  • Outils de collaboration
  • Prise en charge des fichiers audio, image et vidéo
  • Suivi de l'utilisation d'Internet
  • Tests et évaluations
  • Transcriptions

Produits suggérés

Avis les plus utiles sur Classcraft

Learn playing the new era of teaching

Traduire avec Google Translate Publié le 28/06/2018
Ulises M.
Personal de apoyo
Temps d'utilisation du produit: plus de deux ans
Provenance de l'utilisateur 
Note globale
5 / 5
Facilité d'utilisation
5 / 5
5 / 5
Support client
5 / 5
Rapport qualité-prix
Probabilité de recommander le produit :
Très faible Très élevée

Commentaires: In the foundation in which I work one of my assignments is to give workshops on technologies and technological tools, it is for them that you always have to find a way to innovate then in conversations with a friend about communication and information technologies. theme of the gamification and from that moment I dedicate myself to see its potential and among that search I managed to find this platform which gave me a great experience both at the time of improving my workshops as well as the attention I give to the people They carry out these workshops.

Avantages: This is what education needed since the traditional methods are already out of the attraction of the students that is why the fact that the students can get into a character in which they feel more comfortable than in the traditional classes can achieve a better attractive to them, as well as the possibility that they can play at any time they have free is an incredible potential

Inconvénients: One of the great controversies with the digital world and the new era of teaching like Elearning is that students are immersed in this world and lose contact with other people but in this platform participation can be stimulated through the different means of communication, as well as that we can be aware of what the students are looking for by having a better monitoring of the other weaknesses is for them that I think that this platform is a structure of which I like everything.

Good LMS for Gamification

Traduire avec Google Translate Publié le 27/03/2018
Nick A.
District Staff Development Coordinator
Temps d'utilisation du produit: 1 à 5 mois
Provenance de l'utilisateur 
Note globale
4 / 5
Facilité d'utilisation
4 / 5
4 / 5
Support client
3 / 5
Rapport qualité-prix
Probabilité de recommander le produit :
Très faible Très élevée

Commentaires: A nice tool to manage the classroom, enhance student engagement, and add elements of gamification. Helps keep students interested. A way to implement a badging system would also be useful.

Avantages: The overall feel. Truly a gamified layout and experience for those seeking to add elements of gamification to their classroom as well as mirror gaming experiences. I also enjoy the option for students to choose their avatars/personas and being able to enhance/upgrade their characters as they gain experience from completing classroom activities/homework/projects/tests, etc. There are even options to have random "daily events" take place that affect the students. Neat feature.

Inconvénients: A lot of moving parts for the teacher to manage. This is simply set it and let it do everything. The teacher still needs to leave feedback, apply damage, use events, applying experience points, and more. This isn't a deal breaker for me as I gamified my classroom in the past using Schoology, so the manual work I needed to do didn't scare me off. But this is something to keep in mind as it can be daunting. Maybe if there was a way to make this a little more efficient and automated?

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